# autointerp

model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
Tokens that indicate a property of a variable can be ignored, approximated, or treated as a constant


model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
Greedy algorithm for finding the longest strictly increasing sequence by taking elements from the ends


model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
Activation when the problem involves counting the number of ways to do something modulo a large number


model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
Transition phrases in technical explanations that indicate a concluding statement about solution effectiveness


model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
In the first position where a and b differ, the string a has a letter that appears earlier in the alphabet than the corresponding letter in b


model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
The assistant should solve programming problems involving dynamic programming and matrix exponentiation


model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
Matrix rotation algorithms, especially transposing and reversing rows for 90-degree clockwise rotation


model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
The string is fixed beforehand and will not change during the game, which means that the interactor is not adaptive


model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
Prepositions and determiners establishing spatial or membership relationships in structured contexts


model_name: claude-3-7-sonnet-latest
prompt_version: v0-dev
label:
Loop condition checking if iterator is less than or equal to a value, especially in mathematical algorithms


